AI Insights · Timothy · June 2025
Top 5 Pixel Games Performance on Unified Platform in Chile Q2 2025
Explore the Q2 2025 performance of the top 5 pixel games in Chile, featuring insights on downloads, revenue, and active users from Sensor Tower data.
In the second quarter of 2025, the top pixel games on the unified platform in Chile showcased varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at how these games fared based on data from Sensor Tower.
Realms of Pixel saw fluctuations in its weekly revenue, starting at $3K and dropping to $670 in May, before recovering to approximately $1.5K by the end of June. Downloads began at 2K in early April, dipped mid-quarter, and rose to around 1K by the quarter's end. Active users showed a downward trend from 3.4K to about 1.5K.
Color by Number:Coloring Games experienced a steady rise in weekly revenue, peaking at $921 in late June. Downloads increased significantly, reaching over 7K in the last week of June. Active users also climbed, starting at 5.4K and more than doubling to nearly 13K by the quarter's close.
Soul Knight had modest revenue changes, maintaining an average around $600, with a slight peak at $887 in late April. Downloads varied, starting at 2K and ending at around 1.2K. Active users saw an increase from 7.4K to 9.7K through the quarter.
Terraria maintained consistent revenue, ranging from $476 to $662. Downloads remained low, fluctuating between 15 and 34 weekly. Active users were stable, averaging around 300.
Stardew Valley reported steady weekly revenue, peaking at $581 in early June. Downloads were minimal, ranging from 14 to 33. Active users remained stable, fluctuating slightly around 200.
For a deeper dive into these trends and more insights, visit Sensor Tower.